June 2009 Archives

Wii Fit Challenge: Week Three

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    It's the third week of the Wii fit challenge and I'm happy to report some good news. This last week I've lost five pounds! Fantastic! It's been tough going, and I've really had to push myself, but I feel slimmer, stronger, and better about myself in general. So far the best thing about the Wii fit is the manner in which it tracks your progress. Daily BMI tests are plotted on a line graph and its quite honestly a great source of motivation. Anytime your weight goes back up you can reflect on your activities in the previous days and try and correct your behavior.

    The aforementioned aspect has also been a great help in controlling my diet. Most of the times where my weight fluctuated upwards I could pick out where i could have made better eating choices. Loosing weight and becoming healthier is a two-fold process, as I've stated before and as any doctor will tell you. I feel that the Wii fit has thus far helped me manage both of those in a far more effecient fashion than I could have on my own.

    I must admit, where as at first I was working out almost exclusively on the Wii fit every day, I am now expanding my Exercise regemine. In just a few short weeks I'm up comfortably jogging two miles as a warm up for my workout. All in all I walk/jog for about thirty minutes which is the minimum recommended time for a worthwhile cardio workout. That leads into Wii Cardio exercises like the Stepping working or rythem boxing. All in all it makes for an manageable an effective seeming workout. I've also begun lifting weights in tandem with the Wii strength exercises. Best of all, even if I'm not actually using the Wii, the exercises I've learned fit in very well with weight lifting and other strength training exercises.

    At the end of the third week the best thing I can say about the Wii fit is that it got me off the couch. I wouldn't have fell so easily into an exercise routine if I hadn't had the Wii fit to start me off. How large a part the Wii Fit my actual exercise regemine in the future remains to be seen however. I'm attempting to incorporate it as much as possible.

The Giant Robots Are Coming

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Just as soon as the Gundam Project ended, resulting in a massive 1 to 1 scale of the iconic mobile suit, Japan gets graced with yet another giant robotic figure. 

Gigantor is next on the list. Tetsujin, his real name, is planned to be proudly displayed in Kobe's Wakamatsu Park. Thing being that this one shall be permanent. It is only a matter of time before they have a robotic army. Then Cold War II occurs. 

More into at here, here and here. And check out the video below to see it being constructed.


The Trends debate comes to a close this week with the release of the fourth installment of the Sub-verse, the transmission beaming from another dimension. The topic of venue for this week is Trends of the Internet. It appears though that while discussing the internet, most of the participants in the debate were occupied by other things found on the internet, making for a fiasco of a transmission. I have no preference to episodes as I do not have an emotion chip installed in my unit yet, but if I did I would tell you that this episode is one of my favorites based on the simple circumstances the debaters put themselves in and the irony of the whole situation. It makes for a wonderful mess. Insert LAUGHTER here...

Once again, you may choose your option of download below, and tune in next week where things become a little more official around here as I finish up the remaining scanning of Arcade. 

iTunes |  Zune  |  Direct Feed

Wii Fit Challenge: First Impressions

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Well its the end of the first week of the Wii Fit Challenge, though its seemed like much longer than that. Dieting really sucks. Hopefully I'll get used to it soon though. As far as my work out with the Wii Fit goes however I been relatively satisfied. Many of the mini games and exercises are actually kind of fun and the first couple of days the strength training exercises had me feeling beaten and bruised. But maybe I'm getting ahead of myself.

The Wii fit has four major types off exercises: Yoga, Strength Training, Aerobics, and Balance Games. Though I've unlocked most of the yoga poses I've only been able to try about half of them. There are about 15 in total. Some of them are far more taxing they may at first seem. Never having done yoga before, I cant estimate the effectiveness of the yoga workout with the Wii, as opposed to without it just yet. Mostly because I've never taken an actual yoga class before. I do intend to speak with other people who practice Yoga on a regular basis to discover the truth of the matter however.

The strength training exercises are the most difficult part of my Wii Fit workout. The game has you do exercises such as lunges, pushup/side planks, jackknifes, and any number of leg extension exercises. So far the lunges and the push ups seem most effective. While these are exercises that you could easily do without the Wii fit I can definitely say that I feel more inclined to do them on a more regular basis as part of my workout.

The aerobics games are designed to be fun as well as tiring. There is a hula hooping game as well as a number rhythm stepping games. My favorite game from this category has got to be rhythm boxing. Using the Wiimote and the nunchuck you have to move and punch in sync with the game. Its loads of fun and genuinely tiring, especially after doing it for ten minutes straight. The cool thing, the better timed your punches are, the more points you get, so you have to actively concentrate on force as well as finesses while doing this exercise.

The balance games are certainly fun, seeing my Mii dressed up in a penguin suit for one of them made me laugh, but I'm not sure how much they really contribute to my fitness goals. The theory is that better balance and posture will help a person become healthier overall. The balance exercises are designed to yield long term heath benefits as opposed to the Aerobic games which are designed to yield more immediate ones.

So far I've accrued no significant weight loss. I had managed to loose roughly two pounds over the first week, but I ganied them back over the fathers day weekend. I hate dieting, but this is an abject lesson to anyone reading out there, diet and exercise need to work in tandem to be truly effective. Hopefully I'll have some good news to report next week.

Comic-Con 09 to Have More Tickets Avaliable

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Even though in this weeks fiasco of an audiocast we bash twitter, it does have its great sides. The people who run the San Diego Comic Book Convention International have recently signed up for the popular social network and have notified it's followers about availability of more passes to the already sold out celebration.

@Comic_con Comic-Con is sold out HOWEVER we are exploring the possibility of making a limited number of passes available 2 weeks before the show.

Despite making this year quite possibly the most crowded Con of them all, it's nice that the committee who runs Comic-Con are looking into options to open this geek mecca to the masses, maybe enticing more geeks to get off the couch and finally pony up for a ticket. And with a supposed convention hall expansion in the works, we will probably see the attendance of Comic-Con reach astronomical numbers. I guess it's true. The GEEK shall inherit the earth.

Image Cache - Chris Foss's Outerworld Art

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To check out more of the amazing work of Chris Foss, check out his official website

Sub-verse Episode 3 - Trends in Film

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Continuing our Trends series, this week we discuss the topic of film, from past to present and divulge in common misconceptions to the all knowingly fun but equally shitty blockbusters that come year after year. We are going to start writing show notes for future shows but for now, click your link of choice and enjoy this weeks Sub-verse. We'd also love to hear your feedback so feel free to drop us a comment below or a line at subverse@arcadeteamgo.com. Tune in next week for our final installment of our Trends series, Trends on the Internet.

iTunes |  Zune  |  Direct Feed

Live-Action Anime Done Right

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Well, leave it to Japan to come up with an idea so crazy, it's just plan awesome. Gundams are a staple in mech-lore, known pretty much around the world as an iconic figurine. To commemorate Gundam Mobile Suits 30th anniversary, a project was commissioned to build a life-size, 1/1 scale mobile suit that towers over Obaiba's Shiokaze Park in Tokyo, Japan. "Operation V" was a success and the result is no less than stunning. This 59-foot metal suit is the pinnacle of when two worlds collide, taking a scene from the franchise and meshing it with real world. If only we could get a life size Megazord or Optimus Prime hovering over Central Park. One can dream right?




[via Gizmodo]

My name is Kyle Hanke, and I am a gamer. I always have been and I'm pretty sure I always will be. I think its in my DNA. By this time most people know about Nintendo and their recent shift in the focus of their business. The company has stopped producing content exclusively for members hardcore gaming persuasion and is making an attempt to target casual gamers as well as non gamers. While Nintendo has not abandoned its die hard fans completely, a new Metroid title to be produced by the illustrious Team Ninja is proof enough of that, there can be no doubt that they have devoted a good deal of time and energy to tapping into a much larger market.

The uproar created by Nintendo's latest business plan was far from insignificant. Many members of the gaming community felt as though Nintendo was deserting the very people who had made them so successful in years past. The companies supposed betrayal was the hot topic for blogs, Internet forums, and web comics alike. Reading some of the things I read made it sound as though Nintendo was burning all its bridges and dancing like a loon amidst the terrible flames.

Personally, I have since come to believe that such is not the case. Even though Nintendo is undoubtedly building new bridges, that's not to say they're destroying the old ones. I've had loads of fun playing games like Smash Bros Brawl, No More Heroes, and Mad World to name few. In fact, Ive recently formulated the hypothesis that Nintendo's new found desire to appeal to people from all walks of life could actually benefit the gaming community as well. I'll admit, I'm not happy about large numbers of mostly unenlightened people trespassing on sacred gaming ground. What was once a distinct lifestyle know only to a few is now burgeoning into an almost universally accepted past time. More people are playing video games today than ever before and those of us who consider ourselves hard core gamers are going to have to get used to the idea.

Which brings me to my point. I think we can make this thing work both ways. If the mainstream of human society can enter into our sheltered world, using the bridge built for them by Nintendo, than maybe we can cross that same bridge and reap some of the benefits. I will admit I consider that a rather large maybe at this point but that's why I'm here. I'm here to test one of the more innovative technologies to come out for a console platform in recent years, the Wii Fit.

Now if you're an avid a gamer as I am, the chances are you don't have a lot of time or desire to exercise. My character in Fallout Three has maxed out Strength and Endurance, so why should I have to worry about it? Recently I decided that I did worry about it. I've been steadily gaining weight since I graduated High School and it finally got to the point where I decided I did need to worry about it.

Now Ive made attempts to get in shape before but most of them have failed miserably. Mostly because I have no idea what I'm doing. I could tell you the best way to beat Ninja Gaiden Black on Very Hard or how to max out character stats in a Fire Emblem game but there's absolutely no way I could describe how to do a push up properly. One of the main selling points of the Wii fit has been its ability to help you set goals and track your progress. I'd like to see if the Wii Fit can help me succeed where I've failed in the past.

To that end. Ive started a daily regemine of diet and exercise. Until now, I'd survived mostly and a Gamers diet: Sugar, salt, caffeine, and alcohol. Ive had to cut out things like beer, cheese, and fast food in general. That part isn't so hard, it sucks, but its doable. The tough part is finding the discipline needed to exercise and stay active on a day to day basis. I figure I've been trained fom a young age to complete my virtual mission objective no matter how many game overs I see scroll across the screen so maybe some of that dedication will carry over into my work outs.

If my experiment interests any of my gaming brothers and sisters out there I invite you to check back weekly as I report my progress. I'll be evaluating three things. First, how effective to I feel the exercises are. Second, are the exercises fun and challenging. Third, do I feel like the Wii fit is actually helping me meet my fitness goals as an average gamer.

VIRTUALITY

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It'll be no secret that we here at Arcade love a good science fiction story. From the classics movies of yesteryear, to the engaging television shows of today, science fiction has continually evolved over the years, producing amazing reflections of the times they were released and the emotions they convey. 

A favorite show around the HQ would have to be Battlestar Galactica, a provocative and moving show re-imagined by Ron Moore and David Eick. Battlestar ended its run earlier this year and Moore is branching out to create a new science fiction show, sure to turn some heads and possibly be just as great. Virtuality is the name and FOX is the station.

There is a twelve minute preview floating around the interspace, giving us a sneak peak at what to expect from the new pilot hitting the airwaves June 26. The show itself has not been greenlit, as FOX is waiting to see how well received the pilot is by both critics and audience alike. Thing being, they are releasing the pilot on a Friday, a known death timeslot for great television shows. It comes to no surprise that FOX hasn't been marketing the show well as FOX really has no faith in science fiction. Look at their past show history to see what I mean (we all ready lost Sarah Connor Chronicles) . And to make matters worse, June 26 is the release date for a little known blockbuster, Transformers: Revenge of the Fallen. Looking at the odds, everything is stacked up against Virtuality.

But when their is will, there is hope. So we will keep our fingers crossed that this one sees the light of day for at least one FULL season. Check out the 12 minute preview by clicking the links below.



Pulp Sabbath

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It is that time again. Another week gone, a new week up ahead. As promised, a few things will be updated to the site, as well as a slew of upcoming content. This is the time where we kick it into high gear. Mal 9001 needs more data so we are to provide. Episode 3 of Sub-verse is coming at you. We are busy working on a way to incorporate everyone, including the listeners. Stay tuned for that.

Also, a bunch of secret projects are being conducted. Not that you would care as we really haven't shown anything to you the audience, but just know that it's there. And pretend to be surprised when it comes your way. If not for us, then for the kids.

Everything else is pretty much standard here at Arcade so this will be a short one. But stay tuned! 

The Best Science Fiction Composers

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Musical scores, in one shape or another, set the tone, mood, and atmosphere for cinema and television alike. While some are very ambient, some compositions stand out as being characters of their own. The folks over at io9, a great Science Fiction blog, have pieced together a great list of their top 10 composers for the Science Fiction genre. Some favorites make the list like Alan Silvestri (Back To The Future) and Bear McCreary (Battlestar Galactica) as well as some new or forgotten talent. I forgot how amazingly orchestrated the original The Day The Earth Stood Still was and how ell it holds up to the more modern directors on the list. Check it out their breakdown by hitting the link below.  

[io9]

Join Arcade around the interwebs

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Sub-verse is just one of the external ways to reach Arcade Team Go. We have ties to many popular social networks around the interwebs, and even though we rarely use them, it is still nice to know they are there. We are in the works of dusting off our tin foil hats and CB radios just so we feel safe when using these new internet applications, so bear with us. You can join us on our facebook page, where we will post events and discussions for you the audience participate in. You may also follow us in the twittersphere, should you be an addict of everything trendy (hey it's cool, some of us have one too). Again stay tuned as we slowly morph and mold Arcade into something extraordinary. Keep tabs on our progress on our website, as well as on Facebook and Twitter.

The content we are hiding from you.

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Even though the site has been revived, it still seems pretty dead due to a lack of updates and nifty graphical user interface. Well, we have plans to fix the latter, but the former is actually false. Earlier last week I mentioned a radio show that we are producing and technically it has come to fruition. I apologize for the lack of notification. 

Currently sitting at two episodes strong (we got past one--so it's strong to us), Sub-verse is a show that deconstructs the world around you, only to piece it back together to better understand it. It puts the science in social science. Listen as we discuss the pulp culture in full detail along with the intricacies of daily life. 

Even though the show is still in the rough, we all here at Arcade Team HQ decided to release the show to the public so you can give us feedback. You can e-mail the show directly by shooting a letter to subverse[at]arcadeteamgo[dot]com. Choose your feed of choice below and enjoy.
iTunes |  Zune  |  Direct Feed

As for the site, you should be seeing a stream of updates coming shortly as well as new articles written by your favorite A-Team members. So stay tuned!!! 

Geek Mecca to be more than pack in 2009

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When I say the phrase "Geek Mecca" I am of course referring to the biggest convention for everything comic, movies, television, and of course, pulp. The San Diego Comic Book Convention International is the place for exciting news about the latest happenings in pop and pulp culture, and this year, things seem to be heating up with all tickets selling out well before the doors open.

In the past, the convention was always busy but never sold out; tickets still being sold at the door. It wasn't until 2007 did comic-con sell out of 4-Day passes. Last year, the convention was filled up around a few weeks before the event. Now, nearly a month and a half before the festivities begin, all 4-day and single day passes are gone, making this year the fastest selling comic-con, and possibly the most crowded.

One question is aroused through the thick of it all. As comic-con grows, the experience changes. The past couple of years have experienced long lines to panels and elbow to elbow grinding on the show floor. Popularity has spiked for the well known convention bringing in a more diverse crowd. Comic-con was once for enthusiast, but with underground entertainment becoming mainstream media, everyone seems to want in on the fun. Is this necessarily a good thing or is it watering down the beloved celebration of pulp culture?  It will be interesting to see what types of announcements, publicity and crowds will be there this year. 

Comic-Con 2009 opens it's doors for a sneak preview July 22, and continues to July 26th. 

About this Archive

This page is an archive of entries from June 2009 listed from newest to oldest.

May 2009 is the previous archive.

July 2009 is the next archive.

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